"Success has been and continues to be defined as getting up one more time than you've been knocked down." -Gary Raser
Welcome to the blog! This will used over the time I spend on my university course at De Montfort university studying Game Art.~
Art is a very difficult hobby and lifestyle to become invested in, and truly be a part of. Many people give up hope from looking at the work of substantially more experienced individuals. I myself have always held a strong passion for the subject but until now did I really feel the full extent of what it feels like to be outclassed. Joining this course has really opened my eyes to what people are capable of and how I must push myself to my limit if I want to be successful both in this course, and my hobby in artwork.
Expressing ideas however is something I feel I will excel in. Sometimes my own mind worries me with the obscure manifestations that hit my paper when I'm ever asked to express myself. This in mind however, I believe at least at some point in the future of this course this skill will prove to be an Excalibur among blades in my circle of talents. Designing characters, creatures, NPCs and landscapes that truly capture the imagination of myself and those who view it.
A lot of my inspiration of creating these ideas comes primarily from media I'm interested in which ranges from a multitude of origins. Exotic and international culture, animation, graphic novels and music to name a few. Although not a truly sought after talent in an artist, I also do a lot of writing; structuring my own stories, mythology, species and other assorted elements to a fictional universe. However for now I understand come the hardships. The skills needed to create realistic 3D models, to understand proper anatomy and get a true focused view on perspective are all skills I have yet to master, and I aim to do so.
3D modelling is always something I've been interested in getting into but never have I actually learned how to do it outside of basic chiselling of a sphere on Blender to make an crude goblin-like creature. Now that I'm invested on 3DS max and learning how everything works such as the scaling and mapping, it's a lot for my mind and goldfish of a memory to take on all at once, but I'll adjust with time.
I have to adjust if I want to fulfil my desire to be an artist of professional proportions in the foreseeable future, and if I want this collective gallery of ideas luring in my brain to see fruition in renders and advanced digital painting. I've been doing digital artwork since I got my very first Wacom tablet at 13 years old. A lot of time has passed and I now own both a Cintiq 12WX and a commission feed on Deviantart, drawing people's characters and scenarios to both get paid and further advance my constantly expanding imagination with new fresh themes to work with. It truly is satisfying work in every sense.~
So yes, this will be an incredibly difficult but challenging, rewarding and thrilling experience. And I wouldn't have it any other way. Bring it on DMU.~
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