Friday, 1 November 2013

A Breif Introduction Of Computing History: Part 1

Computers in 2013 have now become the primary source of practically everything and anything we do in our everyday lives. Or at least they are capable of such feats. The management of huge amounts of money has become increasingly easier and user-friendly thanks to computers, along with data collecting, media distributing, social interactivity, education and of course: entertainment.

Although a more recent use for these marvels we call computers, entertainment has become an increasingly popular use of our modern day technology, making machines that are capable of such feats as exact 3D replicas of actual biological structures piece by piece, and all in the small clasp of wires and circuit boards. 

Now an individual like myself cannot fathom how this all comes into place but I do have a great respect for the scientists and engineers that are responsible for advancing our technology so unbelievably quickly and bringing to light the true potential of the modern day computer. And it all began before we even knew what a directional pad was.

Joseph Marie Jacquard is a French man in the early 1800's responsible for creating a machine named the Jacquard Loom. This loom was built to manufacture complex patterning through machine power alone onto fabrics and linens, which otherwise would be a tedious a nigh impossible task for a human mind to fathom. The machine ran on a series of cards which when exchanged and rearranged, the output of  pattern would alter to the user's desire. This is one of the early signs of creation using a computing-based input creating a user-desired output, akin to the modern programs we use on modern computers to create electronic music, art, and video gaming.

Although this is considered primitive by modern day standards, the invention of this input to output machine is considered a milestone in technological and computer engineering history, and acted as a very important starting point for the IBM company much later when it came to designing and structuring coding within the new age of technological wonder.  This machine is often considered and labelled the "World's first computer program".

It's thanks to engineers like Jacquard that we have the abilities we possess today in terms of creation using computers, however back in these times of old the idea of computerized creation was primarily considered a tool for work and business, which shows in future creations such as the ENIAC, an incredibly powerful 1940's calculator used in the United States military as a means of programming information of such things as weaponry, artillery and vehicles all of which would take much longer on the job had a lone individual been tasked to do so.


Although this somewhat of a different take on how we process information like Jacquard's creation, this system was designed to work automatically and do a job it was given, rather than one it is being "used" for like creating patterned linens on the Jacquard Loom. Rather this system was used to make the lives of the surrounding workers easier in saving time and money.  

Computers have been around for a very long time but only until recently did we become so dependant on them. And why is that? Because we made them to "be" dependant on. They do more for us now than ever in the past and they will just keep advancing from here. Whether this is a Succubus-like curse of having our needs fulfilled automatically by machines, or whether we're advancing our own species in our technological skills is still unclear yet. Time will tell in that regard. 

But on the subject of entertainment, thanks to great engineers of the past we now have the skills to create our own worlds. Our own physical beings. Our own fictional universe all through a few buttons connected to some circuit boards. And just like our advancement of the power of computers, we will continue to advance.

Thursday, 31 October 2013

From Humble Beginnings

"Success has been and continues to be defined as getting up one more time than you've been knocked down." -Gary Raser

Welcome to the blog! This will used over the time I spend on my university course at De Montfort university studying Game Art.~

Art is a very difficult hobby and lifestyle to become invested in, and truly be a part of. Many people give up hope from looking at the work of substantially more experienced individuals. I myself have always held a strong passion for the subject but until now did I really feel the full extent of what it feels like to be outclassed. Joining this course has really opened my eyes to what people are capable of and how I must push myself to my limit if I want to be successful both in this course, and my hobby in artwork.

Expressing ideas however is something I feel I will excel in. Sometimes my own mind worries me with the obscure manifestations that hit my paper when I'm ever asked to express myself. This in mind however, I believe at least at some point in the future of this course this skill will prove to be an Excalibur among blades in my circle of talents. Designing characters, creatures, NPCs and landscapes that truly capture the imagination of myself and those who view it.

A lot of my inspiration of creating these ideas comes primarily from media I'm interested in which ranges from a multitude of origins. Exotic and international culture, animation, graphic novels and music to name a few. Although not a truly sought after talent in an artist, I also do a lot of writing; structuring my own stories, mythology, species and other assorted elements to a fictional universe. However for now I understand come the hardships. The skills needed to create realistic 3D models, to understand proper anatomy and get a true focused view on perspective are all skills I have yet to master, and I aim to do so.

3D modelling is always something I've been interested in getting into but never have I actually learned how to do it outside of basic chiselling of a sphere on Blender to make an crude goblin-like creature. Now that I'm invested on 3DS max and learning how everything works such as the scaling and mapping, it's a lot for my mind and goldfish of a memory to take on all at once, but I'll adjust with time.


I have to adjust if I want to fulfil my desire to be an artist of professional proportions in the foreseeable future, and if I want this collective gallery of ideas luring in my brain to see fruition in renders and advanced digital painting. I've been doing digital artwork since I got my very first Wacom tablet at 13 years old. A lot of time has passed and I now own both a Cintiq 12WX and a commission feed on Deviantart, drawing people's characters and scenarios to both get paid and further advance my constantly expanding imagination with new fresh themes to work with. It truly is satisfying work in every sense.~

So yes, this will be an incredibly difficult but challenging, rewarding and thrilling experience. And I wouldn't have it any other way. Bring it on DMU.~